producer: Gabriel Interactive
publisher: WizardWorks Group
Category: Strategy / Puzzle
World: 24 March 2001
play modes: single / multiplayer
Robot Arena 2: Design and Destroy is a computer game developed by Gabriel Entertainment. It is the sequel to Robot Arena. Compared to its predecessor, it has many new features, such as the Havok physics engine, fully 3-D environments (robots are now able to leave the ground), and the player's ability to completely design their own robot. This includes chassis design, weapon placement, mechanics, and paint, etc.. The "cheatbot" code from the original returns, this time offering a Hovercraft engine, a magnet, a flamethrower, and a cannon (though an upgrade patch is required for the cheat to take effect). Weapons are nearly completely customizable, including weapons that mount on various attachments, such as poles, disks, and tri-bars. There is evidence that this game was not completed before launch. There is no credit system, parts can be taken for free in unlimited quantities, and the physics do not accommodate servo motor based weaponry (e.g., hydraulic crushers, lifting devices, etc.) Although not well received from a marketing standpoint, this game has a small (but dedicated) fanbase and a small community is still active today. Those who still play it build in mostly two versions. One is called by the community `Stock` which is the original game and the other DSL which is a game that has components and arenas created by the community itself.